When Anda com Durrel is offered the chance to access the forbidden gaming tech and gene-engineered creatures of the insular League of Free Spirits, the opportunity to challenge his brother as head of an entertainment empire is one he can’t resist. His price? Bankrolling the breakout of the son of an LFS matriarch from the maximum-security prison planet, Ghuraj.
Narovy Sarok is a desperate crime lord, betrayed and hunted across the Confederation. For him, taking a commission to break a prisoner out of Ghuraj is the definition of insanity – but right now he’s all out of options.
For Dr Irvan Sentain, the chance to visit Ghuraj to interview an LFS inmate as part of a task force addressing 'the Leaguer Question’ is a professional dream come true.
And for Elian Omdanan, a precocious youth from an Environmentalist world, a conviction for murder means Ghuraj is a destination over which he has no choice.
These four and others will come together on Ghuraj on the first step of a path leading to the worlds of the League, where perils await far greater than any to be found on the deadly prison planet…
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Anda com Durrel, heir to an entertainment dynasty, has gone rogue.
Having helped secure the escape of the son of a League of Free Spirit’s matriarch from the prison planet Ghuraj, com Durrel is owed. However, he quickly realises that few of the wonders he is offered will pass Confederation customs. So when he comes across the means to achieve a kind of godhood, he takes matters into his own hand, setting himself up to rule over the humanoid inhabitants of the gaming island of Velasia.
Betrayed and impoverished, down-at-heels crime lord Narovy Sarok and his team – including the kidnapped anthropologist, Dr Irvan Sentain, and the precocious convicted murderer, Elian Omadanan – must join their LFS hosts to bring the deranged com Durrel to account. But by the time the fellowship is ready to embark on its quest, the self-declared God-Sorcerer has built an army of evil ready to overwhelm all of Velasia.
After escaping a maximum-security prison world and then facing artificial zombies, gene-enhanced sea monsters, voracious ‘orcs’, and a sadist with a magical staff, Sarok and his party rapidly learn that gaining freedom from obligation doesn’t come cheap.
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It is 2179.
The human race has expanded beyond the solar system, inhabiting planets around a dozen nearby stars. But space travel is slow and restricted, making control of these new worlds difficult from Earth. Out of view of the home planet, almost anything might be going on...
Meanwhile, on Mars, a radical new government has its own plans for cutting the umbilical with Earth, and the game it is playing could bring devastation to the Solar System. Unfortunately, few outside the red planet know the identity of the other players, let alone understand the rules of the game.
Into this drama stumble a scientist, a soldier and a spy from three different worlds. Each of these has a role to play in unravelling the Martian plot and saving millions of lives.
It's just a shame their opponents won't play fair…
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Tom Beresford is a waster—but one with pretensions to write. When his draft science fiction novel attracts the interest of otherworldly readers, Tom is recruited to help thwart the machinations of aliens who see the human race as little more than the cast of an immense, poorly scripted soap opera.
As Tom seeks to uncover subliminal extra-dimensional messages for his unusual new patron, he soon discovers that he is not the only one to hold the role of alien familiar. With his newfound friends, he sets out to unravel a conspiracy that threatens the fine city of Norwich, its people, and its unofficial saint, Delia Smith.
Fail in their mission, and the city faces carnage; succeed, and a whole lot of people will avoid a whole lot of aggro. And better still, the city’s beloved football team might just make it into the Premier League.
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